2022 March – August
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A cyberpunk tabletop RPG where players explore the city, interact with characters, gather clues, and prevent murder. An interactive app enhances the game by guiding scenarios and animating locations and dialogues.
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<aside> <img src="/icons/flash_gray.svg" alt="/icons/flash_gray.svg" width="40px" /> My Role
Define the app's role and functions with the physical game, design it to fit the game mechanics, develop an MVP for playtests and presentations, and prepare it for collaboration with interface designers.
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In late 2021, a board game team started developing a tabletop RPG with a replayable storyline, using an app as the "Game Master" to dynamically alter scenarios and enhance replayability.
By March 2022, only basic mechanics and a scenario generator were ready, with the game existing as a Tabletop Simulator prototype and a team member manually guiding the game.
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01 • Objective
Steps
Outcome
Defined the player persona and desired in-game experiences. Chose the optimal way to present information.
Shaped the app’s identity as a storyteller that brings cardboard figures to life, sets the mood, and maintains the game’s pace. It also serves as a futuristic gadget with in-game services like navigation, taxi calls, and data-keeping.
Established key technical guidelines, such as using portrait orientation for one-handed operation (with the other hand managing game pieces) and simplifying charger connection (cable at the bottom).
Detailed and allocated all mechanics and interactions to prevent duplication and unnecessary synchronization. For example, in-game currency was fully integrated into the app, while checks were left to the tabletop, with the app focusing on instructions and result collection.
This collaborative effort helped align the team's vision and simplified decision-making in further development.